The Complete Blue Protocol Foe Breaker Guide

Howdy folks! In this guide, you’ll get to know more about the Foe Breaker, its Skills, Abilities, and recommended builds as well as playstyle. If you like playing up front and tanking, all while dishing out high-burst damage, this guide will give you the know-how to always be in your A-game. Let’s hammer away!

Blue Protocol Foe Breaker Class Summary

The Blue Protocol Foe Breaker utilizing its smashing (get it?) moves

The Blue Protocol Foe Breaker (or Heavy Smasher) would be your pseudo-tank, bruiser class, with good DPS and tanking abilities. The Blue Protocol Foe Breaker wields a formidable hammer that can be shot and pulls enemies in, shakes the ground with its earth-shattering attacks, pulverizes foes with powerful crowd-control skills, and keeps the fight going with rock-hard defense and self-sustaining buffs.

The Blue Protocol Foe breaker works best at close to medium range, pulling in aggro to maximize his damage output, while providing himself with buffs. You can play him solo, but playing with a party works great as well, as you can protect your allies by luring mobs to you while going for the kill.

The Blue Protocol Foe Breaker uses a unique class gauge, the cartridge, which you will need to use tactical skills, and its class action. Reloading is a big part of combat, and reloading with 0 cartridges will give you 2 more.

Keep an eye on your cartridge gauge when in combat

Blue Protocol – Foe Breaker Skills and Abilities

Skills

The Blue Protocol For Breaker features 2 Base Actions, 12 Tactical Skills, and 1 ULT skill. The Blue Protocol Foe Breaker tactical skills vary from hard-hitting shots, to crowd control slams, and self buffs in the form of damage resistance, self-healing, and damage boost. Have a look at the Blue Protocol Foe Breaker’s ground-breaking kit:

Base Actions

Twin Smash (Normal Attack)
GLiberation LevelRequired OperationEffect
112nd attack, left or right buttonA double swing from your hammer. If you press the left or right direction button, before the second swing, it will become a horizontal attack
252nd attack, up buttonIf you press the up direction button before the second swing, it will become an earth element thrusting attack
3122nd attack, back buttonIf you press the back direction button before the second swing, it will become a thrusting move. If this hits, you will receive a small damage reduction for a set period of time
Double Smash - The Blue Protocol Foe Breaker's bread and butter
Round Shot (Class Action)
GLiberation LevelIntervalEffect
11A multi-stage attack that shoots the hammer’s ball. Consumes 1 cartridge. Pulls in the enemy on the last hit. Holding down the class action button reloads the cartridges. Reloading with 0 cartridges will result in a quick reload, and increase the maximum number of cartridges by 2
219Increases the damage dealt on the final hit
338Increases the damage dealt on the final hit, and strengthens the pulling effect
Round Shot - the Foe Breaker's Class Action

Tactical Skills

Strike Fall
GLiberation LevelIntervalEffect
1120 secondsLeap and slam the enemy upon impact. Consumes 3 Cartridges
22020 secondsIncreases damage dealt and range of attack
33920 secondsAmplifies the Fear effect
350/α20 secondsIncreases attack range
350/β20 secondsIncreases damage to downed enemies
Strike Fall - Go-to skill due to high damage and quick execution with decent interval time
Hammer Throw
GLiberation LevelIntervalEffect
1210 secondsPress and hold on the skill button to consume stamina and perform a spinning attack. A Round Shot is performed when the button is released. If stamina is depleted, Round Shot is not performed. Consumes 2 Cartridges.
22110 secondsContinuing the skill will increase the attack level, damage dealt, and attack range
34010 secondsContinuing the skill will increase the attack level, damage dealt, and attack range
350/α10 secondsDecreases stamina consumption; increases attack range
350/β10 secondsIncreases movement speed during the spinning attack
Boost Smash
GLiberation LevelIntervalEffect
1311 secondsLeap with the momentum of performing a shockwave attack backwards, and perform a slamming attack on impact. Enters a super armor state when jumping. Consumes 1 Cartridge
22211 secondsAmplifies the Fear effect
34111 secondsExtends jump distance
350/α11 secondsIncreases damage dealt of the slam attack on downed enemies
350/β11 secondsAmplifies the flinch effect on the shockwave attack
Boost Smash - slow to initiate, but has a good interval time and provides a self-buff
Rock Body
GLiberation LevelIntervalDuration TimeEffect
1460 seconds20 secondsGives a certain amount of damage immunity and provides a super armor buff. Effect ends after duration time or damage threshold is reached
22360 seconds25 secondsExtends skill duration
34260 seconds25 secondsIncreases the fixed amount of damage nullified
350/α60 seconds25 secondsFurther increases the fixed amount of damage nullified
350/β54 seconds*25 seconds10% interval reduction
* Due to interval reduction
Rock Body - The Foe Breaker's primary defensive buff
Anchor Dive
GLiberation LevelIntervalEffect
1515 secondsFire a Round Shot. When the attack hits, press the skill button again to jump in front of the enemy and do perform a swinging attack. Consumes 2 Cartridges
22415 secondsIncreases damage dealt
34315 secondsExtend the distance of the Round Shot
350/α15 secondsIncreases the damage dealt by the swinging attack, and increases attack range
350/β15 secondsReduces Cartridge consumption to 1
Storm Wall
GLiberation LevelIntervalEffect
1620 secondsCreates 2 slow-moving tornadoes that have flinch effect. Consumes 1 cartridge.
22520 secondsIncreases the number of tornadoes to 4
34420 secondsAmplifies the Fear effect
350/α20 secondsIncreases tornado duration
350/β20 secondsFlinch effect is weakened, but damage is increased as an exchange
Grand Strike
GLiberation LevelIntervalEffect
1720 secondsJump up, and slam the ground as you fall, raising the ground, and Earth Attribute. Consumes 2 Cartridges
22620 secondsIncreases damage dealt. When ground upheaval hits, movement speed is reduced and slowly comes back
34520 secondsAmplifies the Fear effect
350/α20 secondsExtends the range of the ground upheaval
350/β20 secondsIncreases attribute accumulation of the ground upheaval attack
Grand Strike - An improved version of Strike Fall with Earth attribute, slow and fear effects, as well as lower cartridge consumption
Cure Cartridge
GLiberation LevelIntervalDuration TimeEffect
1850 seconds20 secondsLoads a special Cartridge. Consume a special Cartridge and attack to recover HP. HP recovered increases according to cartridge consumption. If activated with 0 cartridges, cartridges will be reloaded beyond upper limit. Special cartridges will expire after a certain amount of time or after reloading
22745 seconds20 seconds10% Interval Reduction
34645 seconds20 secondsIncreases HP recovered when consuming a cartridge
350/α45 seconds20 secondsIncreases the number of cartridges loaded by 1. The effect also applies even when there are no remaining cartridges.
350/β45 seconds20 secondsRecover a certain amount of HP when activated.
Cure Cartridge - The Foe Breaker's main (and only) sustain buff. Initiating skills while the special cartridge is active results in HP regen
Heavy Snipe
GLiberation LevelIntervalEffect
1930 secondsFires a powerful earth shot in front. You can point and aim the skill while holding on the skill button. Consumes 5 Cartridges.
22830 secondsSkill can be charged. Damage increases as it is charged longer
34730 secondsSkill can be charged further, increasing damage charged as well. Increases flinch effect
350/α30 secondsDecreases charge time
350/β30 secondsCartridge consumption increased to 7, but damage is increased as an exchange
Heavy Snipe - The For Breaker's ranged skill. Becomes more powerful the more it's charged.
Dust Vortex
GLiberation LevelIntervalEffect
11010 secondsPress and hold on the skill button to consume stamina, and perform an earth-attribute spinning move. When the attack hits, enemies are pulled in closer, and are given movement speed slow medium. Consumes 3 Cartridges.
22910 secondsContinuing the spin increases the attack level and increases the attack range.
34810 secondsContinuing the spin further increases the attack level and increases the attack range.
350/α10 secondsReduces stamina consumption and increases movement speed while spinning
350/β10 secondsIncreases damage dealt and increases targetability on hit.
Dust Vortex - Probably the Foe Breaker's strongest AOE ability with good crowd control due to the pull and slow, and good interval time
Gravity Drive
GLiberation LevelIntervalDuration TimeEffect
11120 seconds5 secondsFires a Round Shot and stuns the enemy. If the enemy is successfully stunned, they are pulled towards you. Perform additional slamming attacks when the skill button is pressed again. Consumes 3 Cartridges
23020 seconds5 secondsIncreases damage dealt by the slamming attacks
34920 seconds5 secondsIncreases the range of the Round Shot
350/α20 seconds5 secondsWhen Round Shot hits, damage taken is increased and is given to the enemy
350/β20 seconds5 secondsWhen slamming attack hits, damage is reduced, and is given a large amount to yourself
Over Reload
GLiberation LevelIntervalDuration TimeEffect
11260 seconds15 secondsLoads a special Cartridge. Consume a special Cartridge and attack to increase attack power. If activated with 0 cartridges, cartridges will be reloaded beyond upper limit. Special cartridges will expire after a certain amount of time or after reloading
23160 seconds20 secondsIncreases duration time
34960 seconds20 secondsIncreases damage done by consumed Cartridges
350/α20 secondsIncreases duration time and decreases interval time
350/β60 secondsDuration time is decreased, but damage is increased as an exchange
Over Reload - The Foe Breaker's primary damage buff. Activating this will result in skills being amped up

ULT Skill

Grand Buster
GLiberation LevelInterval Effect
110180 SecondsSlam the ground violently with your hammer creating a large upheaval. Enemies are launched to the air, and creates an area around the point where the ground is crushed, applying continuous damage to enemies.
Grand Buster - The Foe Breaker's ULT move. High damage output with a lingering AOE afterwards

Abilities

The Blue Protocol Foe Breaker’s abilities focus mainly on survivability, making the Blue Protocol Foe Breaker good for tanking and getting aggro. Here’s a list of the Blue Protocol Foe Breaker’s Class Abilities and Base Abilities:

Class Ability

GLiberation LevelEffect

Guts (class shared ability)
G1/ G2 / G310/22/34G1: Chance to retain 1 HP when receiving damage that can incapacitate you.
G2: Increases chance to activate
G3: Increases chance to activate

Enchant Throw
G1/ G2 / G312/24/36G1: When the final hit of a Round Shot hits, the enemy is given a movement speed down / Medium
G2: Increases the movement speed reduction
G3: Increases the movement speed reduction

Refresh Plus
G1 / G2 / G314/26/38G1: Chance to heal status and attribute ailments when using an HP recovery item
G2: Increases chance to activate
G3: Increases chance to activate

Corkscrew
G1 / G2 / G316/28/40G1: Generate a shockwave at the end of a Round Shot
G2: Increases the shockwave’s range
G3: Increases damage dealt by the shockwave

Transphysical
G1 / G2 / G318/30/42G1: Decreases maximum Cartridges by 2, and increases maximum HP
G2: Further increases maximum HP
G3: Further increases maximum HP

Stamina Up (class shared ability)
G1 / G2 / G320/32/44G1: Increases maximum stamina
G2: Increases maximum stamina
G3: Increases maximum stamina

Base Abilities

GLiberation LevelEffect

HP Up
G1 / G2 / G311/23/35Increases max HP

Attack Power Up
G1 / G2 / G311/23/35Increases attack power

Defense Up
G1 / G2 / G315/26/39Increases defense

Resilience Up
G1 / G2 / G317/28/41Increases resilience

Affinity Rate Up
G1 / G2 / G319/30/43Increases Affinity

Recommended Builds

Build 1 – Backline smasher

Strongest equipment – after chapter 3 has been cleared

WeaponBattle Imagine 1Battle Imagine 2

Blazing Kamidai Hammer

B- Einlein β

B- Pale Light Guard
Tactical Skill1Tactical Skill2Tactical Skill 3Tactical Skill 4

Rock Body

Dust Vortex

Strike Fall

Cure Cartridge
Class Ability 1Class Ability 2

Transphysical

Stamina Up
Three LeavesMountainsArrowheadWindmillWater Bottle

With this build, the Blue Protocol Foe Breaker’s role is to separate the backlines from small enemies using Dust Vortex, and finishing them off with Strike Fall. Cure Cartridge G3 is recommended, but is entirely situational. Depending on your party and the mobs that you are facing, you may switch to Grand Strike or Storm Wall.

Build 2 – AOE Breaker

Recommended build after clearing chapter 2 of the story

WeaponBattle Imagine 1Battle Imagine 2


Hornet Hammer of Darkness

B-Small Fighter

B-Hollow White Pebble
Tactical Skill1Tactical Skill2Tactical Skill 3Tactical Skill 4

Rock Body

Dust Vortex

Strike Fall

Grand Strike
Class Ability 1Class Ability 2

Transphysical

Stamina Up
Three LeavesMountainsArrowheadWindmillWater Bottle

This would be the recommended build for the Blue Protocol Foe Breaker after clearing chapter 2. It utilizes the high-damaging AOE skills. Use Strike Fall and Grand Strike to finish off enemies, while using ranged attacks to scatter them off. Cure Cartridge is not recommended at this time until it grows to G3.

Build 3 – Punishing striker

Recommended build for the Blue Protocol Foe Breaker after clearing chapter 1 of the story.

WeaponBattle Imagine 1Battle Imagine 2

Dragon Nail Smash Thunder

B-Dark Green Fang

B-Tetsuga
Tactical Skill1Tactical Skill2Tactical Skill 3Tactical Skill 4

Rock Body

Dust Vortex

Strike Fall

Grand Strike
Class Ability 1Class Ability 2

Transphysical

Stamina Up
Three LeavesMountainsArrowheadWindmillWater Bottle

This will be the recommended equipment and skill build for the Blue Protocol Foe Breaker after clearing chapter 1. Familiarize blocking attacks using Rock Body during this time while using punishing moves on the enemies. Stamina Up is recommended for Dust Vortex in this scenario.

Gameplay

The Blue Protocol Foe Breaker excels at close to medium range fighting

The Blue Protocol Foe Breaker is a bruiser type, and is mostly played to pull in aggro from mobs. It offers good tanking abilities with Rock Armor, Cure Cartridge, and Transphysical. I would recommend capitalizing on this by luring in mobs and finishing them with your high-damage AOE skills.

The Blue Protocol Foe Breaker also has a wide array of crowd-control and disabling skills like Dust Vortex, Storm Wall, and Gravity Dive. You can play around with skills depending on your playstyle and situation – if you want to go full DPS, or if you want to use crowd control for party gameplay.

The most important thing to keep an eye on when playing The Blue Protocol Foe Breaker is its Cartridge Gauge. Remember to reload so you can keep on dishing out your skills

Conclusion

If bashing away through hordes of enemies while tanking up damage is your kind of play, then the Blue Protocol Foe Breaker is your guy (or girl)! Blue Protocol offers lots dangerous foes, and the Blue Protocol Foe Breaker specializes in getting up close and personal with them to protect you and your friends. The coolest weapon class, great survivability, and smashing (get it?) is what makes the Blue Protocol Foe Breaker a unique and amazing class.

Like this guide? You can check out other guides and other Blue Protocol related guides on our website! You can also join us in our Discord channel for more gaming guides and news.

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