Howdy folks! In this guide, you’ll get to know more about the Foe Breaker, its Skills, Abilities, and recommended builds as well as playstyle. If you like playing up front and tanking, all while dishing out high-burst damage, this guide will give you the know-how to always be in your A-game. Let’s hammer away!
Blue Protocol Foe Breaker Class Summary
The Blue Protocol Foe Breaker (or Heavy Smasher) would be your pseudo-tank, bruiser class, with good DPS and tanking abilities. The Blue Protocol Foe Breaker wields a formidable hammer that can be shot and pulls enemies in, shakes the ground with its earth-shattering attacks, pulverizes foes with powerful crowd-control skills, and keeps the fight going with rock-hard defense and self-sustaining buffs.
The Blue Protocol Foe breaker works best at close to medium range, pulling in aggro to maximize his damage output, while providing himself with buffs. You can play him solo, but playing with a party works great as well, as you can protect your allies by luring mobs to you while going for the kill.
The Blue Protocol Foe Breaker uses a unique class gauge, the cartridge, which you will need to use tactical skills, and its class action. Reloading is a big part of combat, and reloading with 0 cartridges will give you 2 more.
Blue Protocol – Foe Breaker Skills and Abilities
Skills
The Blue Protocol For Breaker features 2 Base Actions, 12 Tactical Skills, and 1 ULT skill. The Blue Protocol Foe Breaker tactical skills vary from hard-hitting shots, to crowd control slams, and self buffs in the form of damage resistance, self-healing, and damage boost. Have a look at the Blue Protocol Foe Breaker’s ground-breaking kit:
Base Actions
Twin Smash (Normal Attack)
G | Liberation Level | Required Operation | Effect |
1 | 1 | 2nd attack, left or right button | A double swing from your hammer. If you press the left or right direction button, before the second swing, it will become a horizontal attack |
2 | 5 | 2nd attack, up button | If you press the up direction button before the second swing, it will become an earth element thrusting attack |
3 | 12 | 2nd attack, back button | If you press the back direction button before the second swing, it will become a thrusting move. If this hits, you will receive a small damage reduction for a set period of time |
Round Shot (Class Action)
G | Liberation Level | Interval | Effect |
1 | 1 | – | A multi-stage attack that shoots the hammer’s ball. Consumes 1 cartridge. Pulls in the enemy on the last hit. Holding down the class action button reloads the cartridges. Reloading with 0 cartridges will result in a quick reload, and increase the maximum number of cartridges by 2 |
2 | 19 | – | Increases the damage dealt on the final hit |
3 | 38 | – | Increases the damage dealt on the final hit, and strengthens the pulling effect |
Tactical Skills
Strike Fall
G | Liberation Level | Interval | Effect |
1 | 1 | 20 seconds | Leap and slam the enemy upon impact. Consumes 3 Cartridges |
2 | 20 | 20 seconds | Increases damage dealt and range of attack |
3 | 39 | 20 seconds | Amplifies the Fear effect |
3 | 50/α | 20 seconds | Increases attack range |
3 | 50/β | 20 seconds | Increases damage to downed enemies |
Hammer Throw
G | Liberation Level | Interval | Effect |
1 | 2 | 10 seconds | Press and hold on the skill button to consume stamina and perform a spinning attack. A Round Shot is performed when the button is released. If stamina is depleted, Round Shot is not performed. Consumes 2 Cartridges. |
2 | 21 | 10 seconds | Continuing the skill will increase the attack level, damage dealt, and attack range |
3 | 40 | 10 seconds | Continuing the skill will increase the attack level, damage dealt, and attack range |
3 | 50/α | 10 seconds | Decreases stamina consumption; increases attack range |
3 | 50/β | 10 seconds | Increases movement speed during the spinning attack |
Boost Smash
G | Liberation Level | Interval | Effect |
1 | 3 | 11 seconds | Leap with the momentum of performing a shockwave attack backwards, and perform a slamming attack on impact. Enters a super armor state when jumping. Consumes 1 Cartridge |
2 | 22 | 11 seconds | Amplifies the Fear effect |
3 | 41 | 11 seconds | Extends jump distance |
3 | 50/α | 11 seconds | Increases damage dealt of the slam attack on downed enemies |
3 | 50/β | 11 seconds | Amplifies the flinch effect on the shockwave attack |
Rock Body
G | Liberation Level | Interval | Duration Time | Effect |
1 | 4 | 60 seconds | 20 seconds | Gives a certain amount of damage immunity and provides a super armor buff. Effect ends after duration time or damage threshold is reached |
2 | 23 | 60 seconds | 25 seconds | Extends skill duration |
3 | 42 | 60 seconds | 25 seconds | Increases the fixed amount of damage nullified |
3 | 50/α | 60 seconds | 25 seconds | Further increases the fixed amount of damage nullified |
3 | 50/β | 54 seconds* | 25 seconds | 10% interval reduction |
Anchor Dive
G | Liberation Level | Interval | Effect |
1 | 5 | 15 seconds | Fire a Round Shot. When the attack hits, press the skill button again to jump in front of the enemy and do perform a swinging attack. Consumes 2 Cartridges |
2 | 24 | 15 seconds | Increases damage dealt |
3 | 43 | 15 seconds | Extend the distance of the Round Shot |
3 | 50/α | 15 seconds | Increases the damage dealt by the swinging attack, and increases attack range |
3 | 50/β | 15 seconds | Reduces Cartridge consumption to 1 |
Storm Wall
G | Liberation Level | Interval | Effect |
1 | 6 | 20 seconds | Creates 2 slow-moving tornadoes that have flinch effect. Consumes 1 cartridge. |
2 | 25 | 20 seconds | Increases the number of tornadoes to 4 |
3 | 44 | 20 seconds | Amplifies the Fear effect |
3 | 50/α | 20 seconds | Increases tornado duration |
3 | 50/β | 20 seconds | Flinch effect is weakened, but damage is increased as an exchange |
Grand Strike
G | Liberation Level | Interval | Effect |
1 | 7 | 20 seconds | Jump up, and slam the ground as you fall, raising the ground, and Earth Attribute. Consumes 2 Cartridges |
2 | 26 | 20 seconds | Increases damage dealt. When ground upheaval hits, movement speed is reduced and slowly comes back |
3 | 45 | 20 seconds | Amplifies the Fear effect |
3 | 50/α | 20 seconds | Extends the range of the ground upheaval |
3 | 50/β | 20 seconds | Increases attribute accumulation of the ground upheaval attack |
Cure Cartridge
G | Liberation Level | Interval | Duration Time | Effect |
1 | 8 | 50 seconds | 20 seconds | Loads a special Cartridge. Consume a special Cartridge and attack to recover HP. HP recovered increases according to cartridge consumption. If activated with 0 cartridges, cartridges will be reloaded beyond upper limit. Special cartridges will expire after a certain amount of time or after reloading |
2 | 27 | 45 seconds | 20 seconds | 10% Interval Reduction |
3 | 46 | 45 seconds | 20 seconds | Increases HP recovered when consuming a cartridge |
3 | 50/α | 45 seconds | 20 seconds | Increases the number of cartridges loaded by 1. The effect also applies even when there are no remaining cartridges. |
3 | 50/β | 45 seconds | 20 seconds | Recover a certain amount of HP when activated. |
Heavy Snipe
G | Liberation Level | Interval | Effect |
1 | 9 | 30 seconds | Fires a powerful earth shot in front. You can point and aim the skill while holding on the skill button. Consumes 5 Cartridges. |
2 | 28 | 30 seconds | Skill can be charged. Damage increases as it is charged longer |
3 | 47 | 30 seconds | Skill can be charged further, increasing damage charged as well. Increases flinch effect |
3 | 50/α | 30 seconds | Decreases charge time |
3 | 50/β | 30 seconds | Cartridge consumption increased to 7, but damage is increased as an exchange |
Dust Vortex
G | Liberation Level | Interval | Effect |
1 | 10 | 10 seconds | Press and hold on the skill button to consume stamina, and perform an earth-attribute spinning move. When the attack hits, enemies are pulled in closer, and are given movement speed slow medium. Consumes 3 Cartridges. |
2 | 29 | 10 seconds | Continuing the spin increases the attack level and increases the attack range. |
3 | 48 | 10 seconds | Continuing the spin further increases the attack level and increases the attack range. |
3 | 50/α | 10 seconds | Reduces stamina consumption and increases movement speed while spinning |
3 | 50/β | 10 seconds | Increases damage dealt and increases targetability on hit. |
Gravity Drive
G | Liberation Level | Interval | Duration Time | Effect |
1 | 11 | 20 seconds | 5 seconds | Fires a Round Shot and stuns the enemy. If the enemy is successfully stunned, they are pulled towards you. Perform additional slamming attacks when the skill button is pressed again. Consumes 3 Cartridges |
2 | 30 | 20 seconds | 5 seconds | Increases damage dealt by the slamming attacks |
3 | 49 | 20 seconds | 5 seconds | Increases the range of the Round Shot |
3 | 50/α | 20 seconds | 5 seconds | When Round Shot hits, damage taken is increased and is given to the enemy |
3 | 50/β | 20 seconds | 5 seconds | When slamming attack hits, damage is reduced, and is given a large amount to yourself |
Over Reload
G | Liberation Level | Interval | Duration Time | Effect |
1 | 12 | 60 seconds | 15 seconds | Loads a special Cartridge. Consume a special Cartridge and attack to increase attack power. If activated with 0 cartridges, cartridges will be reloaded beyond upper limit. Special cartridges will expire after a certain amount of time or after reloading |
2 | 31 | 60 seconds | 20 seconds | Increases duration time |
3 | 49 | 60 seconds | 20 seconds | Increases damage done by consumed Cartridges |
3 | 50/α | 20 seconds | Increases duration time and decreases interval time | |
3 | 50/β | 60 seconds | Duration time is decreased, but damage is increased as an exchange |
ULT Skill
Grand Buster
G | Liberation Level | Interval | Effect |
1 | 10 | 180 Seconds | Slam the ground violently with your hammer creating a large upheaval. Enemies are launched to the air, and creates an area around the point where the ground is crushed, applying continuous damage to enemies. |
Abilities
The Blue Protocol Foe Breaker’s abilities focus mainly on survivability, making the Blue Protocol Foe Breaker good for tanking and getting aggro. Here’s a list of the Blue Protocol Foe Breaker’s Class Abilities and Base Abilities:
Class Ability
G | Liberation Level | Effect | |
Guts (class shared ability) | G1/ G2 / G3 | 10/22/34 | G1: Chance to retain 1 HP when receiving damage that can incapacitate you. G2: Increases chance to activate G3: Increases chance to activate |
Enchant Throw | G1/ G2 / G3 | 12/24/36 | G1: When the final hit of a Round Shot hits, the enemy is given a movement speed down / Medium G2: Increases the movement speed reduction G3: Increases the movement speed reduction |
Refresh Plus | G1 / G2 / G3 | 14/26/38 | G1: Chance to heal status and attribute ailments when using an HP recovery item G2: Increases chance to activate G3: Increases chance to activate |
Corkscrew | G1 / G2 / G3 | 16/28/40 | G1: Generate a shockwave at the end of a Round Shot G2: Increases the shockwave’s range G3: Increases damage dealt by the shockwave |
Transphysical | G1 / G2 / G3 | 18/30/42 | G1: Decreases maximum Cartridges by 2, and increases maximum HP G2: Further increases maximum HP G3: Further increases maximum HP |
Stamina Up (class shared ability) | G1 / G2 / G3 | 20/32/44 | G1: Increases maximum stamina G2: Increases maximum stamina G3: Increases maximum stamina |
Base Abilities
G | Liberation Level | Effect | |
HP Up | G1 / G2 / G3 | 11/23/35 | Increases max HP |
Attack Power Up | G1 / G2 / G3 | 11/23/35 | Increases attack power |
Defense Up | G1 / G2 / G3 | 15/26/39 | Increases defense |
Resilience Up | G1 / G2 / G3 | 17/28/41 | Increases resilience |
Affinity Rate Up | G1 / G2 / G3 | 19/30/43 | Increases Affinity |
Recommended Builds
Build 1 – Backline smasher
Strongest equipment – after chapter 3 has been cleared
Weapon | Battle Imagine 1 | Battle Imagine 2 |
Blazing Kamidai Hammer | B- Einlein β | B- Pale Light Guard |
Tactical Skill1 | Tactical Skill2 | Tactical Skill 3 | Tactical Skill 4 |
Rock Body | Dust Vortex | Strike Fall | Cure Cartridge |
Class Ability 1 | Class Ability 2 |
Transphysical | Stamina Up |
Three Leaves | Mountains | Arrowhead | Windmill | Water Bottle |
With this build, the Blue Protocol Foe Breaker’s role is to separate the backlines from small enemies using Dust Vortex, and finishing them off with Strike Fall. Cure Cartridge G3 is recommended, but is entirely situational. Depending on your party and the mobs that you are facing, you may switch to Grand Strike or Storm Wall.
Build 2 – AOE Breaker
Recommended build after clearing chapter 2 of the story
Weapon | Battle Imagine 1 | Battle Imagine 2 |
Hornet Hammer of Darkness | B-Small Fighter | B-Hollow White Pebble |
Tactical Skill1 | Tactical Skill2 | Tactical Skill 3 | Tactical Skill 4 |
Rock Body | Dust Vortex | Strike Fall | Grand Strike |
Class Ability 1 | Class Ability 2 |
Transphysical | Stamina Up |
Three Leaves | Mountains | Arrowhead | Windmill | Water Bottle |
This would be the recommended build for the Blue Protocol Foe Breaker after clearing chapter 2. It utilizes the high-damaging AOE skills. Use Strike Fall and Grand Strike to finish off enemies, while using ranged attacks to scatter them off. Cure Cartridge is not recommended at this time until it grows to G3.
Build 3 – Punishing striker
Recommended build for the Blue Protocol Foe Breaker after clearing chapter 1 of the story.
Weapon | Battle Imagine 1 | Battle Imagine 2 |
Dragon Nail Smash Thunder | B-Dark Green Fang | B-Tetsuga |
Tactical Skill1 | Tactical Skill2 | Tactical Skill 3 | Tactical Skill 4 |
Rock Body | Dust Vortex | Strike Fall | Grand Strike |
Class Ability 1 | Class Ability 2 |
Transphysical | Stamina Up |
Three Leaves | Mountains | Arrowhead | Windmill | Water Bottle |
This will be the recommended equipment and skill build for the Blue Protocol Foe Breaker after clearing chapter 1. Familiarize blocking attacks using Rock Body during this time while using punishing moves on the enemies. Stamina Up is recommended for Dust Vortex in this scenario.
Gameplay
The Blue Protocol Foe Breaker is a bruiser type, and is mostly played to pull in aggro from mobs. It offers good tanking abilities with Rock Armor, Cure Cartridge, and Transphysical. I would recommend capitalizing on this by luring in mobs and finishing them with your high-damage AOE skills.
The Blue Protocol Foe Breaker also has a wide array of crowd-control and disabling skills like Dust Vortex, Storm Wall, and Gravity Dive. You can play around with skills depending on your playstyle and situation – if you want to go full DPS, or if you want to use crowd control for party gameplay.
The most important thing to keep an eye on when playing The Blue Protocol Foe Breaker is its Cartridge Gauge. Remember to reload so you can keep on dishing out your skills
Conclusion
If bashing away through hordes of enemies while tanking up damage is your kind of play, then the Blue Protocol Foe Breaker is your guy (or girl)! Blue Protocol offers lots dangerous foes, and the Blue Protocol Foe Breaker specializes in getting up close and personal with them to protect you and your friends. The coolest weapon class, great survivability, and smashing (get it?) is what makes the Blue Protocol Foe Breaker a unique and amazing class.
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