PVE Tank

Greetings, adventurer! Welcome to our PVE guide for the Tank archetype in Ashes of Creation.

A few points to note down:

  • The build and the equipment are set for the current end game experience. In other words – what you can aim for.
  • The build is designed around group play(party/raid).
  • If you are new to the archetype, check out our beginer guide, where skills are explained.

Skills

[build id=”ed38955c-a1e2-4c54-8edd-d9337ccb251a” tabs=”skillplanner”][/build]

Some “guidelines” for the build:

The build provides 3 ways of interrupting mobs:

If the aggro is not a problem, you can drop Inciting Strikes for another skill, which you might need. For example – you can get early Slam: Knockback or Punish.

If you find yourself in a group with a ranger, who snares the targets efficiently, you can consider swapping into Desolate with Punish for more AOE damage.

Indomitable Spirit + Shake It Off combo will save you many times.

Always use Fortify when you have maximum Courage – 20% less incoming damage for 20 seconds.

Vengeance, in terms of providing defence, is beyond underwhelming. The other downside to this ability is that you spend courage to use it. This reduces the mitigation provided by Courageous, and if Grit is used, you will do less overall damage. Using fast weapons can negate this downside and the ability can become useful while farming solo.

If you end up in a raid as “Off Tank” (2nd tank), you can use Protect to help keep the main Tank alive. If that is not the case, those 2 points can go into the nodes of ReflectRefreshing Reflect and Oppressive Reflect.

Stamina

[build id=”ed38955c-a1e2-4c54-8edd-d9337ccb251a” tabs=”universalSkills”][/build]

It is wise to consider your stamina as “defensive cooldown”. If you have died on full stamina, that means you did something wrong. You could have either rolled away from danger or block the incoming damage.

Hence, improving those aspects is crucial for the Tank’s survival.

Melee Weapon

[build id=”ed38955c-a1e2-4c54-8edd-d9337ccb251a” tabs=”primaryWeaponTree”][/build]

A mace has slower attack speed, but provides higher physical power compared to a sword. The chosen weapon for the build also provides a good chunk of defensive stats. Dazed should always be taken instead of Staggered. Courageous and most of the abilities already provide Staggered. Dazed can help with interrupting nasty abilities by increasing the casting speed of the target.

Inner Flame is great for self-sustaining. Indomitable Spirit further increases the effect of the node.

Unstoppable vs Concussion – Unstoppable provides physical penetration for 5 seconds. Concussion provides Shaken. Having them both will significatly increase your finisher output.

Unstoppable Aura vs Unstoppable Force – If in your group, you have rangers and fighters, you might consider the Aura. That will add 15% physical penetration to everyone in 35m range. Unstoppable Aura costs 4 points. Unstoppable Force adds an additional 15% damage for you.

Unstoppable Force vs Supreme Concussion. In order to get the Supreme Concussion, you will need both nodes of Concussion. That will cost the same amount as Unstoppable Force. Unstoppable will provide benefits for all your damage tool kit. Supreme Concussion will increase the damage of your finishers.

Because of the lack of 2 points, we can’t have 15% increased base damage, Supreme Concussion and 55% chance to proc Deadly Extended Finisher. The compromised option would be to swap Inner Flame for Rhythmic Swings (to increase the odds of getting Deadly Extended Finisher) and to be without “Concussion: Flexible Extended Finishers”.

Ranged Weapon

[build id=”ed38955c-a1e2-4c54-8edd-d9337ccb251a” tabs=”secondaryWeaponTree”][/build]

The Longbow provides more physical damage. For finishers, you have the option between Staggered and Wounded. Same logic as with the melee weapon – you do not need another source of Staggered debuff.

Rhythmic Swings vs Crushing Blows vs Inner Fire. Inner Fire can be ignored on the bow.

Rhythmic Swings will increase the chance to proc the Deadly finishers. Crushing Blows will increase the raw damage of all your finishers.

It will be a rare occasion in which you will have to use Ranged Weapon for longer period of time. If it happens, you might consider Inspiring Bullseye in order to buff up your party, rather than to increase your limited damage.

Equipment

[build id=”ed38955c-a1e2-4c54-8edd-d9337ccb251a” tabs=”equipment”][/build]

Disclaimer: The process is slow! All the displayed items can drop, but to get them to legendary quality you will need the crafting recipe. It will require considerable dedication or help in order to achieve those crafts. Even if the materials are available, a town with journeyman armorsmith or weaponsmith or jeweler stations will be required.

In order to see which set of the 2 available is best suited for PVE Tank, all items are set in a legendary rarity. Some stats values can vary, therefore the minimal value has been taken to compare the sets.

Academus Set can be farmed in Tower of Carphin.

Rosarium Guard Set can be farmed in Citadel of Steel Bloom.

Here is the stats breakdown of the 2 level 20 sets:

Jewelry should finish up the set. If you feel that you are having trouble with holding up aggro, consider getting more physical power rating or strenght.

The presented combination of Jewelry and weapons aims to increase physical and magical mitigation.

Even if you manage to acquire all those items on the legendary level, you can further improve them by using the enchat system. Visit a town which has a Journeyman Scriber.

Gearing tips

Tip 1: Do not immediately jump on level 20 items. Some level 10 rare items are worth enchanting and could still provide more than common or uncommon level 20. Especially if there is no Journeyman Scriber available. Head to our starting guide to check for the items, which are worth keeping/grinding for in order to boost up your character, until the meantioned items in this build are available for you.

Tip 2: General rule for weapons would be to always equip the combination, which will provide the highest power rating. Naturally, level 20 weapons will give more than those from level 10:

Forsaken Blades Sword vs Monitor Blade

Tip 3: Be mindful that some weapons (or gear), even in same level range can have very different power rating stats:

Iron Sword is slightly weaker than Steel Sword.

Share:

Related Posts

PVE Bard

Greetings, adventurer! Welcome to our PVE guide for the Ashes of Creation Bard archetype. A few points to note down: Skills [build id=”beddb9fd-33b1-49a0-8787-b50f82ff7c75″ tabs=”skillplanner”][/build] What

PVE Mage

Greetings, adventurer! Welcome to our Ashes of Creation PVE guide for the Mage archetype. A few points to note down: Skills [build id=”c2e5f758-5f61-46e4-b7db-5f44a6997f1a” tabs=”skillplanner”][/build] Be

PVE Ranger

Greetings, adventurer! Welcome to our Ashes of Creation PVE guide for the Ranger archetype. A few points to note down: Skills [build id=”2ef3881e-59ff-4ef0-a08f-1e28fca46d3f” tabs=”skillplanner”][/build] Vine

PVE Cleric

Greetings, adventurer! Welcome to our PVE guide for the Cleric archetype in Ashes of Creation. A few points to note down: Skills [build id=”e45871cc-98e0-4762-aeb8-dc8e85389a79″ tabs=”skillplanner”][/build]