Weapon and Gear Mods provide unique “buffs” to your armor and guns and sometimes can even be “build defining”. Whether you want to focus your build around Status Damage, Crit Rate or Weakspot Damage, it is important to understand which Mods suit your weapons and your playstyle the best and then figure out where to farm them.
In Once Human, every Gold (Legendary) Mod will roll additional sub-stats. Doing Silos and Boss fights on HARD difficulty will guarantee you Gold Mod drops, while doing this content on MASTER difficulty will guarantee you a purple sub-stat on your Gold Mod!
Now that you know essential farming tricks for Mods in Once Human, feel free to use the Navigation panel to browse through the Alphabetical list of all Gold Mods in Once Human or search for a specific one you are after.
Click below to Navigate ⬇ All Gold Mods in Once Human
Silo Alpha
Mods for: Helmet
Map Location: Chalk Peak
Enemy Type: Rosetta
Boss: Rosetta Chief Bruiser
Deviation Expert
(Status DMG)
Range -25.0%, Fire Rate +10.0%, Status DMG +20.0%
Bullet Siphon
(Weapon DMG)
Weapon DMG +5.0%. Every 5 bullets consumed in the mag grants +4.0% Weapon DMG, capping at 20.0%
Crit Amplifier
(Crit DMG)
Crit DMG +30.0%
Crit DMG Boost
(Crit Rate)
Crit Rate + 14.0%
Deadshot
(Crit DMG)
Each Crit Hit by non-melee weapons grants +5.0% Crit DMG, up to 45.0%. The effect is removed upon the next reload.
Elemental Amplifier
(Status DMG)
Reloading an empty mag grants +10.0% Status DMG for 12 seconds, up to 3 stacks
Lifeforce Boost
(HP)
HP +12.0%
Melee Amplifier
(Melee DMG)
Melee DMG +20.0%
Melee Momentum
(Melee DMG)
Killing with melee attacks restores 30.0% of Max Stamina and grants +20.0% Melee DMG for 8 seconds
Reload Rampage
(Utility)
Killing 2 enemies refills 2 bullets from inventory (no more than half of the mag), and grants +10.0% Weapon and Status DMG, lasting until the next reload
Three Strikes
(General)
Using Healing Shots grants +75.0% Movement Speed for 2 seconds, and refills the mag to 75% from the inventory
Weakspot DMG Boost
(Weakspot)
Weakspot DMG +30.0%
Silo EX1
Mods for: Mask, Boots
Map Location: Chalk Peak
Enemy Type: Deviants
Boss: Siren
Blaze Amplifier
(Burn)
Every stack of Burn grants extra DMG equal to 3.0% Psi Intensity
Boomerang Bullet
(Bounce)
The 6th Bounce is Precision Bounce with base DMG +50.0% and guaranteed Crit Hit
Cryo Blast
(Frost Vortex)
Being affected by Frost Vortex has a 10.0% chance to become Frozen for 2 seconds. Being killed when frozen will result in an explosion, dealing Frost Damage equal to +50.0% Psi Intensity.
Explosive Shrapnel
(Shrapnel)
The 20th Shrapnel is explosive with base DMG +200.0% and guaranteed Crit Hit
Reckless Bomber
(Unstable Bomber)
Each 1% Crit Rate grants +0.7% Unstable Bomber DMG
Rush Hour
(Utility)
Every 10% HP loss grants +3.0% Melee, Weapon, and Status DMG
Ruthless Reaper
(Utility)
Killing 3 enemies refills the mag to 100.0% from inventory
Secluded Strike
(General)
Having no enemies within 7 meters around you grants +15.0% Weapon and Status DMG
Shooting Blitz
(Fast Gunner)
Triggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacks
Slow and Steady
(General)
+10.0% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10.0% additionally
Targeted Strike
(Bull’s Eye)
25.0% DMG on targets affected by The Bull’s Eye
Thunderclap
(Power Surge)
After triggering Power Surge 20 times, the next Weapon Shot summons Heavenly Lightning (250.0% Psi Intensity Shock DMG) at the target point.
Silo PHI
Mods for: Chest, Helmet
Map Location: Iron River
Enemy Type: Deviants
Boss: Sennacherib
Critical Rescue
(DMG Reduction)
DMG Reduction 20.0% and Healing Received +20.0% when HP is below 30%
Enduring Shield
(DMG Reduction)
Using Healing Shots results in DMG Reduction decreasing from 30.0% to 10.0% for 6 seconds.
Fateful Strike
(Crit DMG, Crit Rate)
No additional Weakspot DMG, Crit DMG +30.0% and Crit Rate +10.0%
First-Move Advantage
(Crit Rate, Weapon DMG)
Crit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloading
Head-on Conflict
(DMG Reduction)
Having enemies within 7 meters around you grants a 10.0% DMG Reduction. Taking melee DMG from enemies grants an extra 10.0% DMG Reduction for 5 seconds
Healing Fortification
(DMG Reduction)
Using Healing Shots grants 40.0% DMG Reduction for 2 seconds
Mag Expansion
(Mag Capacity)
Magazine Capacity +25.0% when the magazine is empty
Precise Strike
(Weakspot)
Hitting Weakspots grants +15.0% Weakspot DMG for 3 seconds, up to 3 stacks
Quick Comeback
(Utility)
Using Healing Shots grants +75.0% Movement Speed for 2 seconds, and refills the mag to 75% from inventory
Rejuvenating
(Utility)
Killing restores 15.0% of lost HP when HP is above 75%
Work of Proficiency
(General Conditional)
Reloading an empty mag grants 10% Reload Speed and +15.0% Status DMG, lasting until the next reload
Silo PSI
Mods for: Mask, Pants
Map Location: Lone Wolf Wastes
Enemy Type: Rosetta
Boss: Fridge
Blaze Amplifier
(Burn)
Every stack of Burn grants extra DMG equal to 3.0% Psi Intensity
Cryo Blast
(Frost Vortex)
Being affected by Frost Vortex has a 10.0% chance to become Frozen for 2 seconds. Being killed when frozen will result in an explosion, dealing Frost Damage equal to +50.0% Psi Intensity.
Deadshot
(Crit DMG)
Each Crit Hit by non-melee weapons grants +5.0% Crit DMG, up to 45.0%. The effect is removed upon the next reload.
Elemental Amplifier
(Status DMG)
Reloading an empty mag grants +10.0% Status DMG for 12 seconds, up to 3 stacks
Explosive Shrapnel
(Shrapnel)
The 20th Shrapnel is explosive with base DMG +200.0% and guaranteed Crit Hit
Melee Momentum
(Melee DMG)
Killing with melee attacks restores 30.0% of Max Stamina and grants +20.0% Melee DMG for 8 seconds
Reckless Bomber
(Unstable Bomber)
Each 1% Crit Rate grants +0.7% Unstable Bomber DMG
Reload Rampage
(Utility)
Killing 2 enemies refills 2 bullets from inventory (no more than half of the mag), and grants +10.0% Weapon and Status DMG, lasting until the next reload
Shooting Blitz
(Fast Gunner)
Triggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacks
Silo Sigma
Mods for: Gloves, Boots
Map Location: Broken Delta
Enemy Type: Rosetta
Boss: Lieutenant Dave III – S2147
Covered Advance
(General)
Taking no DMG within 6 seconds grants +20.0% Melee, Weapon, and Status DMG for 30 seconds. The effect resets when the duration ends
Crit Amplifier
(Crit DMG)
Crit DMG +30.0%
Crit DMG Boost
(Crit Rate)
Crit Rate + 14.0%
Elemental Overload
(Status DMG)
Status DMG +20.0%
Ferocious Charge
(General)
Killing enemies within 10 meters grants +15.0% Melee, Weapon, Status DMG for 8 seconds
Lifeforce Boost
(HP)
HP +12.0%
Melee Amplifier
(Melee DMG)
Melee DMG +20.0%
Rush Hour
(Utility)
Every 10% HP loss grants +3.0% Melee, Weapon, and Status DMG
Ruthless Reaper
(Utility)
Killing 3 enemies refills the mag to 100.0% from inventory
Secluded Strike
(General)
Having no enemies within 7 meters around you grants +15.0% Weapon and Status DMG
Slow and Steady
(General)
+10.0% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10.0% additionally
Weakspot DMG Boost
(Weakspot)
Weakspot DMG +30.0%
Silo Theta
Mods for: Chest, Helmet
Map Location: Lone Wolf Wastes
Enemy Type: Deviants
Boss: Glutton
Critical Rescue
(DMG Reduction)
DMG Reduction 20.0% and Healing Received +20.0% when HP is below 30%
Deviation Expert
(Status DMG)
Range -25.0%, Fire Rate +10.0%, Status DMG +20.0%
Enduring Shield
(DMG Reduction)
Using Healing Shots results in DMG Reduction decreasing from 30.0% to 10.0% for 6 seconds.
Fateful Strike
(Crit DMG, Crit Rate)
No additional Weakspot DMG, Crit DMG +30.0% and Crit Rate +10.0%
First-Move Advantage
(Crit Rate, Weapon DMG)
Crit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloading
Head-on Conflict
(DMG Reduction)
Having enemies within 7 meters around you grants a 10.0% DMG Reduction. Taking melee DMG from enemies grants an extra 10.0% DMG Reduction for 5 seconds
Healing Fortification
(DMG Reduction)
Using Healing Shots grants 40.0% DMG Reduction for 2 seconds
Mag Expansion
(Mag Capacity)
Magazine Capacity +25.0% when the magazine is empty
Precise Strike
(Weakspot)
Hitting Weakspots grants +15.0% Weakspot DMG for 3 seconds, up to 3 stacks
Quick Comeback
(Utility)
Using Healing Shots grants +75.0% Movement Speed for 2 seconds, and refills the mag to 75% from inventory
Rejuvenating
(Utility)
Killing restores 15.0% of lost HP when HP is above 75%
Work of Proficiency
(General Conditional)
Reloading an empty mag grants 10% Reload Speed and +15.0% Status DMG, lasting until the next reload
Ravenous Hunter – Monolith of Greed
Mods for: Weapons (Burn, Frost)
Map Location: Dayton Wetlands
Enemy Type: Great One
Boss: Ravenous Hunter
Blaze Blessing
(Burn)
Killing enemies affected by Burn restores 5.0% HP
Burning Wrath
(Burn)
Triggering Burn has a 25.0% chance to grant +1 Burn stacks
Embers
(Burn)
Buff effect continues, but with Burn stacks -50.0%
Flame Resonance
(Burn)
Burn max layers +2, Burn duration -20.0%
Frostwave
(Frost Vortex)
Frost Vortex deals more damage over time up to a 60.0% DMG increase
Frosty Blessing
(Frost Vortex)
Frost Vortex disappearing restores HP by 10.0%
Vortex Multiplier
(Frost Vortex)
Max number of Frost Vortexes +1, Frost Vortex DMG +10.0%
Vortex Overcharge
(Frost Vortex)
Frost Vortex deals more damage as more enemies are affected by it, up to a 60.0% DMG increase
Treant – Gaia Cliff Monolith
Mods for: Weapons
(Power Surge, Unstable Bomber)
Map Location: Broken Delta
Enemy Type: Great One
Boss: Treant
Decisive Blow
(Unstable Bomber)
Hitting Weakspot grants +15.0% Unstable Bomber DMG for 3 seconds
Eruptive Bomber
(Unstable Bomber)
Hitting the enemies affected by Unstable Bomber 5 times before they explode grants +20.0% DMG to the last hit
Pinpoint Strike
(Unstable Bomber)
When Unstable Bomber hits only one enemy it deals +20.0% DMG
Shock Diffusion
(Power Surge)
Hitting the Weakspot of enemies affected by Power Surge will trigger Power Surge on 2 other enemies within 5 meters.
Shock Rampage
(Power Surge)
Each time Power Surge DMG is inflicted, the Power Surge Trigger Factor increases by 10.0% (based on Weapon Trigger Chance, lasts for 5 seconds, stackable 3 stacks).
Static Shock
(Power Surge)
Power Surge duration -50.0%, and Power Surge DMG +20.0%
Super Charged
(Unstable Bomber)
Triggering Unstable Bomber grants Unstable Bomber DMG +5.0% for 5 seconds, up to 10 stacks.
Surge Amplifier
(Power Surge)
Dealing Power Surge DMG grants +5.0% Power Surge DMG for 3 seconds, up to 3 stacks
Arachsiam (Spider Boss) – Mirage Monolith
Mods for: Weapons
(Fast Gunner, Bullseye)
Map Location: Iron River
Enemy Type: Great One
Boss: Arachsiam
Double Gunner
(Fast Gunner)
Switching Weapons when Fast Gunner is active grants +0.3% Weapon DMG to the first 600.0 bullets of the new weapon
Fast Refurbish
(Fast Gunner)
Triggering Fast Gunner every time grants +30.0% Reload Speed for 5 seconds, up to 3 stacks
Fatal Flaw
(Bull’s Eye)
Each time triggering The Bull’s Eye grants +6.0% Weapon DMG for 20 seconds, up to 5 stacks.
Hunters Perk
(Bull’s Eye)
Killing enemies affected by The Bull’s Eye grants +6.0% DMG Reduction for 10 seconds, up to 5 stacks
Lasting Fortification
(Fast Gunner)
Fast Gunner stack +1, and Weapon DMG +5.0% per stack
Precision Rush
(Fast Gunner)
In Fast Gunner, Accuracy and Weakspot DMG gradually increase over 3 seconds of continuous Fire, up to Accuracy +60 Weakspot DMG +60.0%
Targeted Takedown
(Bull’s Eye)
20.0% Crit Rate on targets affected by The Bull’s Eye
Vulnerability Amplifier
(Bull’s Eye)
+8.0% Vulnerability to The Bull’s Eye
Rabizex (Wolf Boss) – Monolith of Thirst
Mods for: Weapons
(Shrapnel, Bounce)
Map Location: Chalk Peak
Enemy Type: Great One
Boss: Rabizex
Bounce Rampage
(Bounce)
Bounce deals more DMG as more targets are hit, upto a 60.0% DMG increase
Long-Range Laceration
(Shrapnel)
Shrapnel DMG Loss due to distance decreases by 50.0%
Not Throw Away Your Shot
(Bounce)
Bounce hitting an ally deals no DMG returns 1 bullets
Precision Bounce
(Bounce)
Bounce prioritizes Weakspots, and Bounce DMG +10.0%
Shield Breaker
(Shrapnel)
Shrapnel deals +60.0% DMG to enemies with a Shield
Shrapnel Carnage
(Shrapnel)
The chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0%
Shrapnel Smash
(Shrapnel)
Triggering Shrapnel grants +1.0% Shrapnel Crit Rate for 2 seconds, up to 20 stacks
Super Bullet
(Bounce)
Bounce Crit Rate +25.0%, Bounce Crit DMG +25.0%
This is the list of all Gold Mods currently available in Once Human! We hope this has helped you to decide which Bosses and Silos to farm first, if you discover something that has changed and information needs to be updated, please let us know on Discord, or feel free to join our Discord community anyway to stay updated and connect with other passionate MMO players around the world!