The latest VEIN patch is out with a large number of fixes and changes.
As a PSA, they’ve started collecting donations at https://ramjetstudios.com/membership. These help them pay for their growing server and dev costs. To check out what they spend monthly, give the page a visit. There’s no obligation to donate anything & VEIN will still be free regardless.
VEIN Patch 0.009 Details
Changes:
- Radio and TV reduce stress more
- Add reinforced wood fortification tier
- Rebalance wood scrap usage for fortifications
- Unify some window build objects into one fortification type
- Kitchen sinks can now be filled
- Zombies spawn further away from your UC
- You can bandage scratches if you want
- Add health bar to damageable stuff
- Made cooked food satisfy hunger 3x as much as uncooked food
- Antidepressants treat stress
- Add Mosin-Nagant
- Add furnaces/forges for smelting
- Add limestone brick fortification tier
- Add river water sfx
- Lower default door HP
- Fix game being dark and high contrast
- Add per-damage-type damage to health components (fire damages wood more than bullets)
- Rebalance tools in loot tables; you find tools easier now
- Sanitary fluid and antibiotics treat deep wounds
- Zombies can sleep
- Reduce insulin spawn rate
- Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
- New blood material for players/zombies
- Add tracker items
- Add console commands to add/remove admins while ingame
- Add category buttons for crafting recipes on workbenches
- Add save game version difference warning
- Underwater muffles sound now
- Add the town of Saranac (WIP!!)
- Add SUV
- Add semi trucks
- Reduce lens flare intensity
- Add van, news van
- Identical notifications now stack (“you drink the water” x8)
- Exit signs are now powered
- Add Night of the Living Dead, can be played on TVs
- Rename “Damage” -> “Condition” for damageable items
- Item decay is in human language now (“Rotten” instead of “105%”)
- Wood fortifications are now flammable
- Add hatchback vehicle
- Add school bus vehicle
- Some zombies now carry ID cards
- Add character dialogue genders to character creation for future use
- Add ability to push a vehicle forward
- Optimized vehicle networking
- Re-add water freezing over in winter
- New forest trees and foliage
- EBS broadcast now causes stress while NOTLD reduces it
- Gore items
- Move sportscar trunk to being a frunk
- Add autumn season coloring to foliage
- New wood cutting sfx
- Fix some hitching/loading flush triggers (aka: better performance)
- Remove weapon sway when in ADS (for now)
- Adjust some weapon pull-back-at-wall animations
- Make vehicle handling way snappier
- Driving stat now affects vehicle torque
- Fluid containers, gas containers now use their contents’ density instead of magic numbers to determine weight
- Buildings creak when walking in them (modulated by your sneak stat)
- Footsteps are now muffled behind walls
- Workbenches now pull ingredients, tools from utility cabinets
- Add option to always show all conditions, regardless of their severity
- Substation computers which monitor the current load of the power grid
- Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
- Optimize CPU performance of a bunch of props
Major Fixes:
- Fix cars spawned from the admin menu sometimes having alarms
- Fix not being able to replenish engine oil
- Fix not being able to close some windows with inventory key
- Fix splitting stacks removing items when your inventory is full
- Fix some settings not saving (eg. zombie speed)
- Fix container search status not saving in singleplayer
- Fix melee tiredness not applying per-weapon
- Fix dedis not being configurable for some convars
- Fix tool items not appearing on workbenches
- Fix keys in houses not matching with vehicles sometimes
- Fix key mapping notifications not appearing properly
- Fix items respawning near utility cabinets
- Fix explosives not exploding
- Fix being able to hotwire cars with no battery
- Fix scoped weapons filling your screen while in ADS
- Fix cooking sound being weird
- Fix being able to “dismantle all” on the ground infinitely
- Fix giant lag spike when modifying the power grid
- Fix zombies spawning with fresh food
- Fix being able to reverse while vehicles are turned off
- Fix spawnlists not applying decay properly
- Fix falling out of world making you explode
- Fix input lag on vehicles in multiplayer
- Fix getting wet driving through puddles
- Fix vehicle glove boxes, trunks not spawning anything
- Fix blind status desyncing in multiplayer
- Fix splitting stacks always moving items to your inventory
- Fix AK material being weirdly dark
- Fix most buildings being unreasonably cold
- Fix not being able to destroy corpses while in godmode
- Fix drag and drop UI sticking onscreen when a window closes
- Fix culling not affecting houses
- Fix destroyed furniture not saving
This VEIN Patch shows the dedication the developers have towards the game and we hope to see future patches with more changes and content!
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