VEIN Patch 0.009 Live

VEIN Patch

The latest VEIN patch is out with a large number of fixes and changes.

As a PSA, they’ve started collecting donations at https://ramjetstudios.com/membership. These help them pay for their growing server and dev costs. To check out what they spend monthly, give the page a visit. There’s no obligation to donate anything & VEIN will still be free regardless.

VEIN Patch 0.009 Details

Changes:

  • Radio and TV reduce stress more
  • Add reinforced wood fortification tier
  • Rebalance wood scrap usage for fortifications
  • Unify some window build objects into one fortification type
  • Kitchen sinks can now be filled
  • Zombies spawn further away from your UC
  • You can bandage scratches if you want
  • Add health bar to damageable stuff
  • Made cooked food satisfy hunger 3x as much as uncooked food
  • Antidepressants treat stress
  • Add Mosin-Nagant
  • Add furnaces/forges for smelting
  • Add limestone brick fortification tier
  • Add river water sfx
  • Lower default door HP
  • Fix game being dark and high contrast
  • Add per-damage-type damage to health components (fire damages wood more than bullets)
  • Rebalance tools in loot tables; you find tools easier now
  • Sanitary fluid and antibiotics treat deep wounds
  • Zombies can sleep
  • Reduce insulin spawn rate
  • Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
  • New blood material for players/zombies
  • Add tracker items
  • Add console commands to add/remove admins while ingame
  • Add category buttons for crafting recipes on workbenches
  • Add save game version difference warning
  • Underwater muffles sound now
  • Add the town of Saranac (WIP!!)
  • Add SUV
  • Add semi trucks
  • Reduce lens flare intensity
  • Add van, news van
  • Identical notifications now stack (“you drink the water” x8)
  • Exit signs are now powered
  • Add Night of the Living Dead, can be played on TVs
  • Rename “Damage” -> “Condition” for damageable items
  • Item decay is in human language now (“Rotten” instead of “105%”)
  • Wood fortifications are now flammable
  • Add hatchback vehicle
  • Add school bus vehicle
  • Some zombies now carry ID cards
  • Add character dialogue genders to character creation for future use
  • Add ability to push a vehicle forward
  • Optimized vehicle networking
  • Re-add water freezing over in winter
  • New forest trees and foliage
  • EBS broadcast now causes stress while NOTLD reduces it
  • Gore items
  • Move sportscar trunk to being a frunk
  • Add autumn season coloring to foliage
  • New wood cutting sfx
  • Fix some hitching/loading flush triggers (aka: better performance)
  • Remove weapon sway when in ADS (for now)
  • Adjust some weapon pull-back-at-wall animations
  • Make vehicle handling way snappier
  • Driving stat now affects vehicle torque
  • Fluid containers, gas containers now use their contents’ density instead of magic numbers to determine weight
  • Buildings creak when walking in them (modulated by your sneak stat)
  • Footsteps are now muffled behind walls
  • Workbenches now pull ingredients, tools from utility cabinets
  • Add option to always show all conditions, regardless of their severity
  • Substation computers which monitor the current load of the power grid
  • Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
  • Optimize CPU performance of a bunch of props

Major Fixes:

  • Fix cars spawned from the admin menu sometimes having alarms
  • Fix not being able to replenish engine oil
  • Fix not being able to close some windows with inventory key
  • Fix splitting stacks removing items when your inventory is full
  • Fix some settings not saving (eg. zombie speed)
  • Fix container search status not saving in singleplayer
  • Fix melee tiredness not applying per-weapon
  • Fix dedis not being configurable for some convars
  • Fix tool items not appearing on workbenches
  • Fix keys in houses not matching with vehicles sometimes
  • Fix key mapping notifications not appearing properly
  • Fix items respawning near utility cabinets
  • Fix explosives not exploding
  • Fix being able to hotwire cars with no battery
  • Fix scoped weapons filling your screen while in ADS
  • Fix cooking sound being weird
  • Fix being able to “dismantle all” on the ground infinitely
  • Fix giant lag spike when modifying the power grid
  • Fix zombies spawning with fresh food
  • Fix being able to reverse while vehicles are turned off
  • Fix spawnlists not applying decay properly
  • Fix falling out of world making you explode
  • Fix input lag on vehicles in multiplayer
  • Fix getting wet driving through puddles
  • Fix vehicle glove boxes, trunks not spawning anything
  • Fix blind status desyncing in multiplayer
  • Fix splitting stacks always moving items to your inventory
  • Fix AK material being weirdly dark
  • Fix most buildings being unreasonably cold
  • Fix not being able to destroy corpses while in godmode
  • Fix drag and drop UI sticking onscreen when a window closes
  • Fix culling not affecting houses
  • Fix destroyed furniture not saving

This VEIN Patch shows the dedication the developers have towards the game and we hope to see future patches with more changes and content!

For more gaming-related news check out our NEWS page or join our DISCORD if you want to stay up to date right when we post.

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