Player Versus Environment (PvE) is a term used in all games, both single-player, multiplayer, co-op, and particularly MMORPG’s to refer to players fighting AI (the computer-controlled enemies). Players typically refer to story modes, quests and anything that isn’t Player versus Player as PvE.
The goal is to marry PvE and PvP together by offering opportunities for both to bring value to the other party – be it facing the dangers of PvP or creating the best gear for PvP players.
The Heartlands will be restricted from PvP fights. Outside the Heartlands, players will have various options to choose if and how they want to experience PvP, and how much they’re willing to risk in doing so.
There will be multiple maps (provinces) that are around 100 square km in size and they have multiple Heartlands in.
You won’t find any of the traditional MMO NPC cities, NPC quest-givers, or NPC vendors in the world, but you will find a wide selection of creatures and AI enemies in PvE. Players will inhabit the lands, build the towns, handle trading, crafting etc.
Also, “no quest givers” does not mean no quest-like content. The world will be filled with lore and mysteries that require exploration, deduction, and collaboration.
Mysteries and clues will be found by examining the world, finding notes and researching discarded books or artifacts. Players will unlock recipes or clues that lead you towards dungeons or hidden treasure, and let you access content and rare rewards that would otherwise be hidden or inaccessible to you.
There will not be traditional MMO NPC in Cities or around the map. As there will not be any traditional Quests the NPC’s will also be the same. You won’t find any of the traditional MMO NPC cities, NPC quest-givers, or NPC vendors in the world, but you will find a wide selection of creatures and AI enemies in PvE.
Dungeons are mysterious and dangerous. Mastering that environment should take exploration, experimentation, daring, and practice. This is why a dungeon experience is not random. There, in an enclosed space, the game is doing its best to fend off players who want to enter and rob the place of its riches. Learn its layout, solve its mysteries, get to know the behavior of the inhabitants and you can become an expert in that dungeon, the maven who other players call on to show them the way.
- Dungeons are large and complex
- Dungeons are not instanced Zones, they are part of the greater overworld
Open World Bosses
There is no confirmation of Open World Bosses yet, but we did see a video of a “Demon Boss”.