In the Throne And Liberty Producers Letter 4, Ahn Jeong-ok discussed the adversaries that teams must train to overcome and the distinct story events in various regions where players can actively engage. Let’s delve into the details of this letter!
Throne and Liberty Producers Letter 4 – News After the Showcase
“Hello. This is Jong-ok Ahn, producer of Throne and Liberty. I received a lot of calls after the showcase. There was encouragement from people who enjoyed it, and there was also development advice. We are carefully reviewing any opinions.
Among them, many responded that they “couldn’t believe” the content presented at the showcase. In particular, I have come across many predictions that BM will not be released as announced. I am not at all upset that you do not believe me. Of course, we know that trust can only be built when it is backed up by actions. We will continue to work on behavior and trust as our biggest challenges.”
One thing to add is that our ideal for Throne and Liberty is “a PC MMORPG where many people gather together.” BM and game structure also share a direction to achieve this goal. I think you can guess it from the content delivered through the showcase. We also confirmed a consensus on the current direction with our global partner, AGS. We promise that the current trend will not change in both domestic and global services.
Throne And Liberty Producers Letter 4: About collected content – In-game Rewards and Paid Products
First, we removed the concept of grade in Army Toy and Wild Transformation. I did. All Army Toys and Wild Transformations are of the same level and have the same performance. As wild transformation is a replacement for a mount, it has functions such as generating abilities depending on the terrain, but the efficiency of the abilities is set to be felt the same. The same applies to “in-game rewards” and “paid products.” Since the grade and performance are the same, the selection criteria for product purchase are based on appearance preference. For both Army Toys and Wild Transformation, the basic object is provided for free during gameplay, but if you prefer the appearance of the product, you can purchase it.
The guess that it is not an external product is that it contains collection content, rubbing books, and collection levels. Presence also played a big role. As mentioned in the showcase, all collectible content can be fully achieved just by acquiring it in-game. Paid products can fill the gap in collected content, but their effectiveness is very limited. Below are the restrictions we have set.
- The maximum level requirement for Quantity Rubbing Book, where benefits are unlocked depending on the amount of Army Toys owned, is less than the sum of event distributions such as content rewards and pre-orders. For reference, Most of the Army Toys being prepared are allocated to content rewards (80%) and events (5%). Approximately 15% corresponds to paid products such as individual sales and pass rewards.
- “Matching Rubbing Book”, which is achieved by combining specific Army Toys. does not require paid Army Toys
- The point distribution for increasing the wild transformation “collection level” is set so that in-game rewards are more than 5 times higher than paid products.
- All Army Toys and Wild Transformation products are guaranteed and can only be purchased once, and collection content does not require multiple acquisitions of the same object.
- All collection objects have no concept of synthesis or growth.
The significance of collectible content is to reward participation in in-game content. We plan to continue to adjust the quantity and method of distribution without harming the original purpose, and we intend to keep related paid products in the area of choice.
Throne And Liberty Producers Letter 4: About PvP Concerns – Dueling with Other Players
They chose to temporarily make the hunting ground where the event takes place a conflict zone where PvP is possible.
If so, you may be concerned about restrictions on participation in the event. To compensate for this, for each regularly occurring regional event, two events will be held in a peaceful mode where PvP is not possible. Boss battles will also be held in a peaceful mode according to a certain schedule. The same goes for Arch Boss, the strongest boss in the world. In other words, even users who do not prefer PvP can experience all the content prepared in the world.
In addition, Our Team is preparing alternatives for non-PvP users in various areas. The structure of the game we want is not one in which players are divided into classes. Ahn jong-ok wanted to create an environment where people could enjoy games the way they wanted and share the benefits with people who shared the same style. However, if results that run counter to their intentions are detected, we will improve the system and correct it before it is too late. As He said before, They are aware that this is an important issue for “PC MMORPGs where many people gather.”
G-Star starts next week. NC has prepared a wealth of content as it is G-Star’s first appearance in a long time. Throne and Liberty also set up a small base within the booth. After much discussion about what Throne and Liberty should show on stage, we settled on a boss battle as the concept. Throne and Liberty takes its identity as a PC MMORPG very seriously. The two axes that support our identity are the guild community and large-scale PVE.
So in this stage, We plan to show you boss dungeons, 6-person party instance dungeons, and guild raids. I think this will be an exciting time for those who love raids and have a sense of challenge. As this is a stage where we are presenting the game directly to you, our development team is working hard to develop it. We will prepare a fun stage to meet your expectations. Once the schedule in Busan is over, the launch is just around the corner. Thank you for always looking forward to it. I will become a Throne and Liberty who lives up to your expectations. Thank you. Posted by Ahn Jong-ok.
In the Throne And Liberty Producers Letter 4. Ahn Jeong-ok addressed and clarified any confusion regarding the collected content. He highlighted the distinction between in-game reward items and paid products, ensuring transparency for free-to-play and paying players. enhancing the overall gaming experience. There are more topics he tackled for the Throne And Liberty Producers Letter 4.
In the Throne And Liberty Producers Letter 4. he also delved into the PvP mechanics of the game. acknowledging the potential issues associated with the prevalence of PvP areas in some MMORPGs. To address concerns about a Power Gap between free-to-play and pay-to-win players.
in the Throne And Liberty Producers Letter 4 Ahn Jeong-ok expressed the team commitment to the game’s success. providing reassurance to eager players.
Throne And Liberty Producers Letter 4. wish to learn more about the content of the other Throne and Liberty Producers Letter.feel free to access the link provided.
For reference, here is the Original letter: Producer Letter 4
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